Nicknamed “frozen smoke,” aerogel is extremely lightweight material, with a density only 3 times that of air. Only a small fraction of a volume of aerogel is the material itself. Most of the volume is filled with air. This makes aerogel an excellent insulator. (Aerogel provides nearly 40 times the insulation of fiberglass insulation.)
Aerogel can withstand great pressures and is also an excellent sound insulator. Aerogels can also be used to absorb airborne pollutants and have been used to clean up oil spills. NASA also used a section of aerogel as part of its Stardust probe to collect samples of material from the tail of a comet.
Aerogel is available for some high-performance applications, but due to its high cost, it has not been widely used. However, new research from a Malaysian scientist offers the potential to drastically reduce the cost of producing aerogel, and could lead to new possibilities for its use as a building and insulation material.
Because aerogel is translucent, rather than completely transparent, one of the places it has first been used in architectural applications has been in daylighting panels. Commercial applications of aerogel are from companies such as Kalwall and Advanced Glazings, both of which produce diffuse lighting windows that incorporate aerogel to produce panels that transmit light while having an insulation R-value equal or better than that in an insulated wall in a new home. These windows aren’t for vision, but they allow a high percentage of light to be transmitted, allowing for diffused daylighting, which is a better method for lighting without producing unnecessary glare. However, until now, these windows have been used only in special instances because of their high cost.
If prices for aerogel become significantly lower, it should be possible to see highly insulating panels that can replace traditional forms of insulation. Even more compelling is the possibility for retrofitting existing buildings with relatively thin panels that can significantly improve their thermal performance. Since buildings last for such a long period of time, retrofit solutions are going to become an important part of reducing the amount of energy used by buildings without needing to demolish and replace everything that has already been built.
Electronic Arts Releases Fiscal 1Q 2012 Financial Results.
Health & Beauty Close-Up July 31, 2011 Electronic Arts Inc. has announced preliminary financial results for its first fiscal quarter ended June 30.
“This was another solid quarter driven by both digital and packaged goods,” said John Riccitiello, CEO. “We saw strong digital revenue growth over the prior year. On packaged goods, NCAA is off to a great start and pre-orders for Battlefield 3 are tracking extremely well.” “EA is well positioned for the year ahead and reaffirms its fiscal 2012 non-GAAP EPS guidance,” said Eric Brown, CFO. “And we are increasing non-GAAP digital revenue guidance to a range of $1.100 billion to $1.150 billion for fiscal 2012.” In a release on July 26, the Company noted Selected Operating Highlights and Metrics:
-Trailing twelve month non-GAAP digital revenue $854 million, up 35 percent year-over-year.
-First quarter fiscal 2012 non-GAAP digital revenue $209 million, up 11 percent year-over-year.
-Trailing twelve month console non-GAAP digital revenue increased 91 percent year-over-year.
-First quarter fiscal 2012 smart phone non-GAAP revenue up over 75 percent year-over-year.
-Nucleus registered users 125 million at the end of first quarter fiscal 2012.
-EA held five of the top ten paid games on Verizon, two of the top ten paid games on the iPhone, and two of the top ten paid games on the iPad in June 2011.
-Portal 2 sold in over two million units in the first quarter. On catalogue, Crysis 2 sold in approximately three million units life to date; Dead Space 2 and Dragon Age 2 have both sold in over two million units life to date.
-EA was the #1 publisher in Western markets with 16 percent segment share in the June quarter.
-For the quarter, EA had four of the top 20 selling games in Western markets: Portal 2, Crysis 2, FIFA 11, and Tiger Woods PGA TOUR 12: The Masters.
-Life to date, including digital and mobile downloads, FIFA 11 sold in nearly 15 million units and Battlefield: Bad Company 2 sold in over nine million units, demonstrating strong cross-platform results -EA Games Label and EA Sports garnered 148 award nominations and 19 wins at E3. Winners included Mass Effect 3, Battlefield 3, STAR WARS: The Old Republic, FIFA 12, SSX, Need for Speed The Run, Kingdoms of Amalur: Reckoning, Madden NFL 12, and NHL 12. in our site dragon age 2 characters
-EA’s E3 Game Changers press conference was viewed by more than two million people on Spike TV’s broadcast and live webcasts on several consumer sites.
-On July 12, EA announced an agreement to acquire PopCap Games, a supplier of games for mobile phones, tablets, PCs and social network sites. With blockbuster titles like Plants vs. Zombies, Bejeweled, and Zuma, and a proven ability to create new hits, PopCap is a leader in the fast growing market for casual digital games. The acquisition is expected to be completed in August 2011. The PopCap acquisition is expected to be neutral to fiscal 2012 non-GAAP and GAAP EPS, at least $0.10 accretive to fiscal 2013 non-GAAP EPS and $0.10 dilutive to fiscal 2013 GAAP EPS. website dragon age 2 characters
Q1 FY12 Financial Highlights:
Non-GAAP net revenue of $524 million was at the upper end of our updated guidance of $500 million to $525 million. Non-GAAP loss per share of ($0.37) also was at the upper end of our guidance of ($0.40) to ($0.37). As expected, non-GAAP net revenue in Q1 fiscal 2012 was lower as compared to Q1 fiscal 2011 due to a reduced title slate, which went from six major titles in Q1 fiscal 2011 to four in Q1 fiscal 2012. This was somewhat offset by our continued digital revenue growth.
Second Quarter Fiscal Year 2012 Expectations – Ending September 30 -GAAP net revenue is expected to be approximately $675 to $725 million.
-Non-GAAP net revenue is expected to be approximately $925 to $975 million.
-GAAP diluted loss per share is expected to be approximately ($1.03) to ($0.87) as compared to previous guidance of ($1.10) to ($0.97).
-Non-GAAP diluted loss per share is expected to be approximately ($0.13) to ($0.03) as compared to previous guidance of ($0.15) to ($0.05).
-For purposes of calculating second quarter fiscal year 2011 loss per share, the Company estimates a share count of 331 million.
-Expected non-GAAP net loss excludes the following from expected GAAP net loss:
-Non-GAAP net revenue is expected to be approximately $250 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
-Approximately $50 million of estimated stock-based compensation;
-Approximately $25 to 30 million of acquisition-related expenses;
-Approximately $5 million of restructuring charges;
-Approximately $5 million from the amortization of debt discount; and -Non-GAAP tax expense is expected to be $43 to $56 million higher than GAAP tax expense.
Fiscal Year 2012 Expectations – Ending March 31, 2012 -GAAP net revenue is expected to be approximately $3.825 billion to $4.025 billion as compared to our previous guidance of $3.725 billion to $3.950 billion.
-Non-GAAP net revenue is expected to be approximately $3.900 billion to $4.100 billion as compared to our previous guidance of $3.800 to $4.025 billion.
-GAAP diluted earnings (loss) per share is expected to be approximately a loss per share of ($0.10) to earnings per share of $0.21, as compared to previous guidance of ($0.04) to $0.26.
-Non-GAAP diluted earnings per share are expected to be approximately $0.70 to $0.90.
-For purposes of calculating fiscal year 2012 earnings (loss) per share, the Company estimates a share count of 330 million for loss per share computations and 334 million for earnings per share computations.
-Expected non-GAAP net income excludes the following items from expected GAAP net income (loss):
-Non-GAAP net revenue is expected to be approximately $75 million higher than GAAP revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
-Approximately $175 million of estimated stock-based compensation;
-Approximately $85 to $95 million of acquisition-related expenses;
-Approximately $28 million of restructuring charges;
-Approximately $15 million from the amortization of debt discount; and -Non-GAAP tax expense is expected to be $121 to $147 million higher than GAAP tax expense.
Electronic Arts is a global supplier in digital interactive entertainment. The Company’s game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets.
More Information:
info.ea.com ((Comments on this story may be sent to health@closeupmedia.com))
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